Creator

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Overview

It is a profession that can also combat the manufacture and simple items.
You can give a great benefit to the party by a wide range of skills and an auxiliary attack.
I recommend to players seeking special skills.
Weapon: Blunt Axe One Hand Sword Dagger

Recommended status:

Basic STR > VIT
Specialized type attack STR = INT
PvP-focused VIT max
Assisted INT > VIT

Skill

List of Skills

Name SP consumption Acquisition conditions Weapon available Classification Description
Wield Blow 5 No Blunt Axe One Hand Sword Dagger Active Swings quickly rounded up by the additional input to jump, attack skills that slams the ground
Bunker hammer 7 U~irudoburou Lv3 Blunt Axe One Hand Sword Dagger Active Earn skill attacks that force causes a violent shock wave
Acid Splash 6 Generation Lv2 HP recovery medicine Lv2 generation drug recovery SP Blunt Axe One Hand Sword Dagger Active Threw a bottle in front of sulfuric acid, to generate a range attack DEF reduction effect occurs
Potion Mist 10 Generation Lv3 HP Recovery medicine Blunt Axe One Hand Sword Dagger Active Ongoing recovery effect is ejected in the form of a mist potions
HP Generation recovery medicine 2 No Blunt Axe One Hand Sword Dagger Active Reduces the probability of failure is high skill Lv to generate one of the large, medium and small HP recovery medicine and to consume "× 2 red fruit" to "× 1 transparent bottle"
SP Generation recovery medicine 2 No Blunt Axe One Hand Sword Dagger Active Reduces the probability of failure is high skill Lv to generate one of the large, medium and small drug consumption and recovery SP to "× 2 nut blue" to "× 1 transparent bottle"
Wide range 10 No Blunt Axe One Hand Sword Dagger Active To expand the scope accumulating force attack. Expanding the range of skill attack some fixed time
Fire bottle 7een Lv25 Blunt Axe One Hand Sword Dagger Active Molotov cocktails hurled to generate magic
Bone crash 6teen Lv6 U~irudoburou Acid Splash Lv5 Blunt Active Reduce the ATK and MATK single
Bind crack 21 Lv6 U~irudoburou Hammer Lv5 bunker One Hand Sword Dagger Axe Active Powerful attack skills that split the earth to save power
Stan backer - No Blunt Axe One Hand Sword Dagger Passive I will give effect to the other party a chance to stun when receiving physical attack. Trigger probability increases affect the DEX
Increase muscle strength - No All Passive Increase muscle strength
Increase stamina - No All Passive Increase the strength
Increase intelligence - No All Passive Increase the intelligence
Increase mind power - No All Passive Increase the centrifugal force
Force increase agility - No All Passive Increase the agility force
Increase vitality - No All Passive Increase the life force
Increase mental strength - No All Passive Increases the mental strength

Skill Descriptions

U~irudoburou

None Prereq:
10: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
5: SP consumption
: 0 seconds Cooldown
ATK dependent
Stage 3: number of attacks
3 alone: two single : : 1 Area of Effect swings more quickly, rounded up by the additional input to jump, attack skills that slams the ground
Skill Lv 1 2 3 4 5 6 7 7 9 10
Jexp need 168 539 1624 4886 13 720 38 640 100 660 252 420 608 160 1398600
Offensive power

Bunker hammer

U~irudoburou Lv3: Prereq
10: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
6: SP consumption
2.5 seconds: Cool Time
ATK dependent
1: number of consecutive
Attack skills to earn more force semicircular front, to generate intense shock wave: effective range
Skill Lv 1 2 3 4 5 6 7 7 9 10
Jexp need 280 861 2450 7014 18 760 49 574 121 954 287 826 650 440
Offensive power

Acid Splash

Analepticum generation Lv2 HP: Prereq
Lv2 generation drug recovery SP
10: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
6: SP consumption
1: number of consecutive
: 3 seconds Cooldown
Dependent MATK
Area of Effect: throw a bottle in front sulfate multiple circular front, to generate a range attack
DEF reduction effect occurs
Skill Lv 1 2 3 4 5 6 7 7 9 10
Jexp need 224 700 2044 5964 16 198 44 058 111 020 268 688 623 420 1383200
Offensive power
DEF rate of decline

Potion shower

Prereq:
10: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
Views: 4 recovery
: 10 seconds Cooldown
Dependent MATK
Ongoing recovery effect is ejected in the form of a mist surrounding multiple potions: Self Area of Effect
Skill Lv 1 2 3 4 5 6 7 7 9 10
Jexp need 252 784 2254 6510 17 472 47 026 117 054 279 860
Amount of recovery 50 percent 55% 60% 65% 70% 75% 80% 85% 90% 95%
SP consumption 10 10 9 9 7 7 7 7 6 6

HP Generation HP recovery medicine

None Prereq:
10: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
2: SP consumption
Reduces the probability of failure is high skill Lv to generate one of the large, medium and small HP recovery medicine seconds to consume 2.5 "× 2 red fruit" to "× 1 transparent bottle:" Cool Time
Skill Lv 1 2 3 4 5 6 7 7 9 10
Jexp need 140 462 1400 4270 12 222 35 000 92 960 237 860 585 060 1380820
Success rate

SP SP generation drug recovery

None Prereq:
10: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
2: SP consumption
Reduces the probability of failure is high skill Lv to generate one of the large, medium, small seconds and consume drugs SP recovery 2.5 "× 2 nut blue" to "× 1 transparent bottle:" Cool Time
Skill Lv 1 2 3 4 5 6 7 7 9 10
Jexp need 140 462 1400 4270 12 222 35 000 92 960 237 860 585 060 1380820
Success rate 63-75% ~ 76%
none
(All5) 50 small
15 of
3rd
32 failure 43 small
28 in
5 large
24 failure
DEX + 56 small
15 of
Large 4
25 failure 41 small
27 in
5 large
27 failure
INT + 63 small
11 in
2 large
24 failure
MEN + 55 small
16 of
3rd
27 failure
L0
(All5) 22 38
L0
(DEX +) 22 52

Wide range

None Prereq:
5: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
10: SP consumption
To expand the scope Earn force attack 65 seconds: cool time. Expanding the range of skill attack some fixed time
Skill Lv 1 2 3 4 5
Jexp need 3752 11 256 33 768 101 304 303 912
Enlargement factor

Fire bottle

Over Lv25: Prereq
5: Lv maximum
Active Type:
Available weapon: Dagger, One Hand Sword, Blunt, Axe
17: SP consumption
Consecutive number of times:
Cool time:
Dependent MATK
Effective range:
Molotov cocktails hurled to generate magic
Skill Lv 1 2 3 4 5
Jexp need 1680 3360 5124 14 666 42 000
Offensive power

Bone crash

Prereq: U~irudoburou Lv6, Acid Splash Lv5
5: Lv maximum
Active Type:
Blunt Weapons: available
16: SP consumption
Consecutive number of times:
Cool time:
Effective range:
Reduce the ATK and MATK single
Skill Lv 1 2 3 4 5
Jexp need 1680 3360 5124 14 666 42 000
Offensive power
The amount of reduction

Bind crack

Prereq: U~irudoburou Lv6, hammer bunker Lv5
5: Lv maximum
Active Type:
Weapon available: Dagger, One Hand Sword, Axe
21: SP consumption
Consecutive number of times:
Cool time:
Effective range:
Powerful attack skills that split the earth to save power
Skill Lv 1 2 3 4 5
Jexp need 1680 3360 5124 14 666 42 000
Offensive power

Stan backer

None Prereq:
5: Lv maximum
Passive Type:
Give effect to the other party a chance to stun when receiving Dagger, One Hand Sword, blunt instrument, physical attack: Axe weapon available. Trigger probability increases affect the DEX
Skill Lv 1 2 3 4 5
Jexp need 1995 5985 17 955 53 865 161 595
Trigger percentage

Increase muscle strength

None Prereq:
5: Lv maximum
Increased passive muscle Type:
Skill Lv 1 2 3 4 5
Jexp need 475 1800 4930 13 500 47 200
STR increase 1 2 3 4 5

Increase stamina

None Prereq:
5: Lv maximum
Increase stamina passive Type:
Skill Lv 1 2 3 4 5
Jexp need 475 1800 4930 13 500 47 200
VIT increase 1 2 3 4 5

Increase intelligence

None Prereq:
5: Lv maximum
Increase the passive intellect Type:
Skill Lv 1 2 3 4 5
Jexp need 475 1800 4930 13 500 47 200
INT increase 1 2 3 4 5

Increase mind power

None Prereq:
5: Lv maximum
Increase the centrifugal force passive Type:
Skill Lv 1 2 3 4 5
Jexp need 475 1800 4930 13 500 47 200
MEN increase 1 2 3 4 5

Force increase agility

None Prereq:
5: Lv maximum
Increase the agility passive force Type:
Skill Lv 1 2 3 4 5
Jexp need 475 1800 4930 13 500 47 200
DEX increased 1 2 3 4 5

Increase vitality

None Prereq:
5: Lv maximum
Increase the life force passive Type:
Skill Lv 1 2 3 4 5
Jexp need 665 2520 6902 18 900 66 080
HP increase 20 40 60 90 120

Increase mental strength

None Prereq:
5: Lv maximum
Increase mental power passive Type:
Skill Lv 1 2 3 4 5
Jexp need 665 2520 6902 18 900 66 080
SP increase 10 20 30 50 70

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